Tuesday, May 8, 2012

How to get healed by the necromancer

Many people ask for healing but don't cooperate to receive it.
  1. Necromancer's area of effect is smaller than priest's. People should follow him and keep close. Otherwise it's pointless trying to heal them.
  2. Necromancer's healing is more expensive than priest's so he usually heals when he needs healing himself. They should check his health bar and follow him when he's low on health (below 2/3), because it's very likely that he will heal soon.
  3. Necromancer with cheap skull needs 3 or more monsters packed together for the healing to be cost-effective (and effective at all). Good choices are: sprite god with children, constructs, stacked gods, Septavius minions, swarm of bats. He won't heal without such group nearby.
  4. Monsters to leech hp from must be healthy. It's pointless to cast heal on a nearly-dead monster and receive 1 hp or nothing.  The necromancer could find a group of constructs for easy heal but people don't follow, see point 1.
  5. Sometimes people spam "hp" when there are no monsters nearby. Sorry, but but he can't help. See point 3.
What to do:
  1.     Check if the necromancer needs healing too.
  2.     If yes - keep very close.
That's it. You don't even need to say "hp".

Sunday, May 6, 2012

Founderless Guild


What will happen when the Founder renounces his guild?
Will the guild disappear? Will someone else become a founder?
What will happen when the founder returns?

I performed an experiment to test this.
  1. Created a guild.
  1. Leveled a mule to 1 star and invited him. Made him a leader.
  1. Renounced the guild. The guild still exists and operates without founder. The Leader can buy upgrades. The mule is highlighted in orange colors like Founders.
  2. Invited myself by the mule. There is no record that I founded this guild. I started as an Initiate.
  3. The mule promoted me to a Leader. Now he cannot kick me out of the guild. It seems that we won't be able to kick anyone promoted to Leader in the future. Also, I cannot be demoted by anyone, including myself.

It seems that it's a good way to create a democratic guild where leaders are equal and there is no founder to kick them out.